ࡱ> #` bjbj 4y" " " " r r r  L 2ѯ$M O O O O O O $#hh%ts r KͯѯKKs " " K" 8r M KM 3Z r  [+8 | 0 c\%d%pz%r 9m+ s s Gd KKKK dmy0 y " " " " " "  CORE Adventure Module Guide  This is an introduction to the art of making CORE Adventure Modules. It will take you through several different approaches to making them. The guide wont create everything for you, but it will allow you to expand or create initial ideas for adventures and then use the different methods contained here to build a fun and challenging adventure. Defining a Adventure Module An adventure module is a series of events that lead to a story that has a plot or several plots within it. These plots contain events that can range to role-playing, exploration, puzzles and conflicts. It is up to the Director to link them together to form a story. Overview of the main elements of a CORE Adventure Module Series Several story-lines linked and threaded to create an epic adventure Story A self contained single adventure Element A person, object, place or situation within a plot Plot A series of structured events that make up a story-line. Episode A single playing session Scene A series of character actions that take place at a location Action A length of time that allows a character to perform some task Before you get started Before you create your adventure, come up with an initial concept, a basic idea to expand on. This will make it easier for you to create an interesting adventure, because you will have a foundation to build on. When you have a story idea or concept, you can start developing a plot around that idea. Even if the initial idea is just a word, its a beginning. Opening the doorway to your sub-conscious The Directors guide to great story telling A good imagination helps make a good GM. Instead of your run of the mill Hobgoblin Chief, the bad guy in an adventure could be just a goblin who is fat and loves to eat elves stuffed with garlic. You can liven up a boring dungeon by having a mummy follow the adventurers and kill them off one at a time. Perhaps this particular mummy was a famous pharaoh once upon a time and had his tomb looted by the adventurers. A Director I once knew had a giant teddy bear attacking players in the middle of a graveyard, which is probably not going to happen, in a normal fantasy game world. If youre stuck for an idea, write three random things down and try and link them together. You will be surprised how well this works. Its simple but effective. I once knew some players who came around unexpectedly and wanted a sci-fi adventure. I had none planned, so I was stuck. While they were creating their characters, I came up with a adventure by writing down the following words:- Giant Apes, No Food, Ice. I linked them together and created the following adventure:- The player characters crash their spaceship on a Ice-World. They have no supplies and their equipment is damaged. They are lost in the middle of the only continent the planet has. There are only a few settlements on the planet, and only one has a spaceport. The adventurers have to find the spaceport by navigating through Ice Mountains, glaciers etc and avoiding the violent, semi-intelligent Apes that occupy the planet. They have little food, and must find some. I grabbed an atlas and used a map of Africa upside-down as a loose guide to the planet (with some added distortion). I also picked up a book on survival that I had and used that as a reference guide. I created a simple random event table and soon the adventure was moving. Dont be afraid to use your imagination. It can be your best ally when creating incredible worlds of adventure. Techniques for creating Adventure Modules Here are five different approaches to creating CORE adventure modules, some are easy for a Director to implement, and some require more effort but will have a deeper background and more flexibility. I would suggest a novice Director start with the first then progress through each technique, until your confidence grows till youre happy with one of these methods that you and your players enjoy. Event based encounters and situations This method is simple; it is a series of events that follow consecutively until the players complete the adventure objectives. This approach is the easiest to do but is inflexible. If anything occurs that is not scripted, the game can sometimes grind to a halt. Variable Event based encounters and situations This is similar to Event based encounters and situations but has multiple paths and events that can occur depending on what the Players Actors does. This approach has some flexibility but if something completely unexpected happens it can become difficult for the Director to deal with. Some random encounters occur to create interest. Map Event based encounters and situations This method is how most Commercial Adventures are created. A map of the adventure location is made and any important locations have detailed events described. They can also have a time line of events, irrelevant of what the players are doing, which can create interesting situations. Random encounters occur to create interest. Players have a good choice of options and flexibility in this method. This type of adventure creation system is easy to run, but requires more effort. A lot of note taking can be required. Dynamic Map Event based encounters and situations Creating an adventure with this method takes the most work, but is flexible. It requires using the same techniques as Map event based encounters and situations, but allows for a greater flexibility of a Directors adventure. It also allows the Director to change the adventures plot at key points to improve the fun factor of the game. Customising the experience more to the players style of play. Pure Dynamic Improvising This is the most flexible and difficult type of adventure to run. The Director creates a basic plot and starts the adventure with the minimum of planning. It requires the Director to improvise descriptions and encounters on-the-fly, but can create the most exciting and memorable adventures. The Director personalises the adventure to the Players Actors and is not constrained by any conventions. The Adventure Foundations Before you use any of the techniques in this module to create an adventure it is important that you make a foundation to your adventure. Here is a guide for the initial adventure concept. Things to do Chose a theme and setting Find an objective and / or create a mission Decide on a plot or a couple of plots Create several events for each plot Create multiple encounters and conflicts for each event Decide what conflicts and problems occur in the adventure Alter the story to create more interest for players, use their individual skills Decide on what would happen if the heroes fail Work out possible solutions that will help complete the adventure Find a conclusion and give character rewards if deserved The Theme The theme is the atmosphere of the adventure. Whether the overall feel is dark and foreboding or more light-hearted it will encompass the setting for the adventure and its location; this can be spread over a large area forcing the players character to travel in order to complete the adventure. When creating multiple adventures for the same players try and vary the location or theme to create interest. Suggested themes:- Moody and mysterious Dark and foreboding Light-hearted Tense Exciting and dramatic Strained Fun The above themes are only suggestions, try and visualise what you want your players to feel when they are playing the adventure. The Setting The setting is the adventure location which comprises of: scenery, major points of interest including landmarks, buildings of interest, important events that have happened in the past, important or famous/infamous people which might include heroes, villains and monsters. These things can affect the theme/feel/atmosphere of the adventure. Beginner Directors should keep things simple for starters, creating limited but interesting locations without too much need for travel or too many characters. This would also be best for first time players. Things to think about when choosing the adventure setting Points of interest Events that have happened in the past, background story and history Important people, villains and monsters Treasure is available if any Where is the adventure located? Suggested settings and locations Alternate/Parallel WorldAsteroid mining baseUnder the SeaBadlandsAlien PlanetIn spaceUnfamiliar locationCity after ArmageddonCaves & catacombsCitadelFarms and outlying areasCosmopolitan CityCityClassic DungeonUnusual communityCountrysideGuild buildingDesert / Desert IslandGraveyardSea PortEnemy territoryExotic Distant LandDesecrated temple or shrineForestPoor village or hamletSewers under a cityRuins of a castleHidden / secret locationHillsHostile cityRuins of an abbeyIndustrial complexHistorical placeLost cityTundraMagical LakeMansion of powerful NPCMilitary EncampmentAncient citadelMine or QuarryMountains or lakeTravelling to somewhereMysterious / prehistoric islandOn the SeaOut postPalace of the RulerTrade routeRiverRocky desertRuinsLower mountain passTown of the oppressedStar portStar shipPoorly explored forestSwampTemple/ChurchTownTombs of rich noblemenUnder the Ground These settings and locations are only a small sample and not exhaustive. Some of the locations are genre specific, feel free to ignore them or use them as inspirations for other settings. A bigger location and setting list can be found in the Appendix. Objective, Mission and Plots These represent the objective of the adventure, and what drives the adventurer/s onward. It must interest and inspire the adventurer/s to want to complete the mission. You can have more than one objective or mission during the adventure, but it is better to have only one for novice adventurers. Have an objective / mission based on the adventure you have designed, but add another that is specific to one or more players, so you can hook them in. Decide who the story is about. It can be about the players characters, a villain, someone in opposition to the players objectives, or a body of people; a faceless guild for example or an evil cult. Things to consider when making settings for the adventure mission Who gives the players characters the objective / mission? Is it a contact, noble, guild or local villager? Give the adventurers a motivation, a desire to want to complete the adventure. They could be motivated by money or a reward, emotional ties of some sort, fame, glory or honour. Are there things the players dont know? For instance, the character that set the assignment could really be the villain and knows that they are sending the players to their doom. Who are the main characters besides the adventurers? Is it the poor villagers who have been robbed by hobgoblins? Could it be aliens that have invaded the adventurers world? Who are the heros allies, contacts? A local noble or a fearless hero? Who are the heros enemies and foes? The well respected mayor of a local town or cyborg women from the planet Mariah? Chupacabras who are hooked on the taste of human blood? What powers and abilities do they have had? Brute strength, nuclear weapons or psychic mind warping abilities? What are the villains objectives and motivations? To conquer the world? To convert The Unclean to the God of the Bathtub? What conflicts will the players face? Action scenes where lives are in danger and the players will have to think fast. Finding clues to the next adventure hook. Strange locations. Puzzles, hidden treasure or traps. Suggested Objectives and Missions mugging, hold-upmurder, kidnappingGang violencerobbery, assaultassassinationheist, riotvandalism, arsoninnocent endangermentblackmail, terrorismIllegal item traffickingsuicidepublic disturbanceOrganised crimeIntrigueInfiltrate a place/ castle Escort merchantEvacuation of a placeExplorationFirst contact with unknownHelp in a military disaster / sabotage, hijack, RaidHunt Monster or Criminal Kill a monsterKill VillainArrest someoneBodyguardCapture animal, object, place or personDeliver MessageEvent Based on Chastity, Temperance, Charity, DiligenceEvent Based on Forgiveness, Kindness, HumilityEvent Based on Vice, Lust, Gluttony, Greed, Sloth, Wrath, Envy, PrideEvent Based on acceptance Peace, power, revenge, sadism, thrills, conquest, social developmentEvent Based on fear, sadness, joy, disgust, surprise, curiosity, Event Based on Anger, greed, madness, destructionInvolved in epic situationA new invention must be destroyed or capturedInvestigation a event or mysteryLoot & adventureResearch expeditionRevengeRescue or Recover someone or an itemProtect and defend someone or somethingNegotiate for on someones behalfMoral choice regarding something from the players pastThe players are short of moneyAssignment is a fake the players are led down wild goose chaseScout out a area for dangerThey players want a precious objectThe players made a commitment must complete itSomething terrifying needs to be destroyedA good person or group need the heroes help religion / military / poor villagePlayers must help regarding an outbreak of diseaseA mad man needs to be defeated One of the players friends or relatives has been killed or kidnappedDisappearances of people must be investigated Someone / monster has desecrated a religious temple or cemeteryMonster in the area a growing more dangerousMajor thefts from the rich and powerful are happing more oftenUnexplained murders Rumours of evil wizards in the areaOutlaws move into the areaSomeone thing powerful temps one of the playersPlayers must escort someone famous , Royal couriers etc.Someone who the players know is falsely accused of a crimeReturn something to someone or somewhereLocale Militia / guard need the players helpA famous Hero need a few more adventurers for one adventureThe mentor of one of the player characters dies in unusual situationThe chancellor/advisor to the local lord requires the players helpChurch / priests require assistance Monster ravishing the countryside The players must overcome a stalemate or impassePlayers have been ImprisonedPlayers get robbedMake players scapegoats for a crimeSacrifice / feed players to monstersThe adventurers are something other than humans e.g.; guinea pigs!The adventures have to request help from a church or religious organisation a church or religious organisation requests the players helpLocked in a room and dont know why / Woken up in a strange place and dont know where/why. Caught up in strange cult/investigating cult. World is about to end/impending world destruction  These missions and objectives are rough guides for Game Masters to use, they are by no means complete, and a description of more entries will be in the Appendix. The Plot or Plots The plot or plots are detailed guides to specific story elements within the Objective / Mission. They can be player specific or general in nature. You can use the object / mission ideas for suggestions if you wish. Here are some other examples: A major crime has been committed. (See Appendix) Powerful group opposed to the players is against them A feud is taking place and the players must resolve it Someone famous, has fallen prey to cruelty/misfortune and players must help Revolt going on and the players must help Daring robbery has happened and the players must investigate Someone famous / V. I. P has been kidnapped and must be rescued A mad ruler must be defeated Discovery of the dishonour of someone must be resolved Two lovers must be helped by the players Someone ambitious and powerful requires the players assistance The gods affect the players, they must appease them Someone the player knows has been sentenced to be hanged in three days During the adventure, if the players dont complete a minor objective then monsters invade the location and make completing the objective difficult. The villain will do anything to achieve his goal, The villain has made plans for his escape if he fails. One of the NPC trusts one of the players and will guide help them One players character knows something important within the story The players have an advantage at a critical point in the adventure. The villain has a spy in the players adventurers party The players need an object, whose possession is necessary in order to resolve a conflict, Someone wishes to stop the mission Someone gets to the objective / mission first Someones goal is conflicting with players Something is not what it appears Something occurs at the wrong time Political decisions affect the adventure One players character knows something the others dont know (They would be informed of this prior to the adventure) Try to include variety in plot elements. Give at least one players character a chance to shine. This will personalise each adventure for the players and allow them to enjoy it more. Create several events for each Objective, mission and plot Start with a couple of simple events for each one, then as you modify and tweak them, slowly add more as the structure starts to build. Dont be afraid to change anything if you get a brilliant idea that could make the game much more fun. Remember this whole process is about getting your ideas out there. How can the adventurers succeed or fail. How do the adventures get there? A selection of events you can use to create interesting events A chase sceneplayers make an important choiceA hostile encounterA neutral encounterA PuzzleA trap / hazardActionAn unexpected improbable character, device, or event Change of locationChaseChase over a long distanceCliff-hanger EventCombat / wandering encounterDangerous locationDramatic conflict Event Based on Anger, fear, sadness, joy, disgust, surpriseEvent Based on Anger, fear, sadness, joy, disgust, surpriseEvent Based on Chastity, Temperance, Charity, Diligence, Event Based on curiosity, acceptanceEvent Based on Forgiveness, Kindness, HumilityEvent Based on Vice, Lust, Gluttony, Greed, Sloth, Wrath, Envy, PrideExciting Non Themed EncounterExciting unique event i.e. a legendary adventurer meets the adventuresinformation to the players is improvedGame event / World event *InvestigationMoral choiceObvious trapPlayer Sub PlotPlot TwistRandom encountersRed herringRest spotReversal of circumstancesRewardSexual tension or romanceStrong enemy encounteredThemed EncounterUnknown enemy attacks playersUse a know element in a new wayUsing the Players characters: - past history and experiences, skills, secrets, attributes and flawsVillain or henchmen attacks the playersWeather change * Events Game / world These game / world events are to add a little bit of variety with in an adventure, they are to create unusual elements to an adventure. They are not mandatory but could spice up a dull plot line. People are building somethingpublic announcementpublic executionA major battle erupts arenaNatural disaster celebrationAnother adventure partytrade caravanfaredemonstration / revolutionraidassassinationsignificant person sick / dead / disappearedcollapsing building,greater beast is sightedpack animalsHaunting / supernatural/ paranormalreligious spiritual experienceconflict between peopleborder argumentanimal plaguebroken vehicle is founddead body / animalcrop failureunusual weatherstormfireplagueFloodearthquakedroughtdisastertidal waveframed for crimeplayer capturedpersonal troubledeath trapharassed by media /authorities These games events are not related to the story, but to add interest. These events are to serve as a guide, to help develop your stories. Create multiple encounters and conflicts for each event Now you have to adventure structure developed, you can start to add detail to each encounter, break it down into components and look for how the players will approach it, try to add a twist. Altering the story, making more interest for the players Review what you have created. Then add some events or plots specific for each players character to add interest. Make opportunities that arise where a specific skill or abilities is required that your players have. Decide on what would happen if the heroes fail If your players fail, how will other characters in your game world see them? They may appear weak, cowardly or greedy. Reputations might be at stake. If players fail an adventure, give it some meaning for them. What if they try and fail, do they still get respect. What solutions are there for completing the Adventure? Have you as Game Master given the players more than one chance for completing the adventure? If not go back to the beginning and look at it again. See if there could be more than one way for players to complete it? Conclusion and character rewards After the players have completed the adventure, review it with them. Did they have fun and enjoy it? What might they have done differently in hindsight? Where there parts of the adventure that they hated or were bored with? What did they like about it? Ask them how you could have made it more enjoyable/exciting. Finally start handing out experience points, rewarding players who put their heart and soul into the game and made some progress/effort with their character. A couple of years ago I held a sci-fi adventure with some players who had completed a dangerous mission for a small corporation. The players were expecting to be paid 800,000 credits and were looking forward to upgrading their current spaceship, adding some new weapons, and getting some emergency escape pods (which they used in a previous adventure). They did get paid, but not in cash. They were given an asset, a rundown mining station on a moon-base. The players were furious, but there was little they could do. They did have the foresight however to get the station valued and found out it was worth 450,000 credits. It was potentially worth 5,000,000 credits if it was in good working order. The players were annoyed at being ripped off by the company who had hired them, but didnt want to make a loss. In the end they used their initiative and became mine owners. They had a few adventures in the mine and once it was working, it began to turn some profit. So in the end things turned out very well. In adventure time, it took a few good months for them to make these achievements. They eventually got their improved weapons and escape pods but not in the way that they had intended! Another scenario might be if players had killed a horde of trolls that was ravaging a small town. The Sheriff or Head Townsperson, whoever that might be may offer his best horses to each of the brave heroes. Refusal could be construed as a major insult, especially they asked for cash instead. The Player Characters might see the horses as useless but wouldnt want to offend. They could think on their feet and turn down the reward saying something like; Your land has been ravaged by trolls as it is, we couldnt possibly take your horses The Sherriff might be so impressed that the players make an important friend of him, someone who might help them in the future. A good GM will give opportunities and incentives as well as, and sometimes instead of, basic money rewards, in order to challenge and interest players. Possible Rewards for player characters They make an important contact The adulation and gratitude of the locals Local priest heals the players A local guild provide the players with free services Your armour and weapons repaired for free The reward of a minor magical item Players given supplies, new horse but no cash Your weapons and armour repaired Players given magic items The players are given a title Players are given some local land and property deeds When an adventure is too short or too long If after a couple of hours of playing an adventure its not really going anywhere, the GM should nudge the players in a more exciting direction. For example, an injured villager wanders into the adventurers path and tells them that the goblins they are looking for are in the woods to the north. If players still dont take the hint. The GM should create a more interesting event that influences the players in the right direction. I.e. a small goblin raiding party from a goblin camp attacks the player characters and runs off with their equipment. Theres another side of the coin too. The player characters have entered the cave, got some treasure and left without exploring it all. They decided that they did not want to kill the Ogre King and get the Staff of Power. They set off to their hometown, eat, rest, tend to their wounds and buy new equipment. To get the adventure back on the right track, the solution could be as simple as the player characters being kidnapped by one of the Ogre Kings raiding partys on their way back out of their village. Now they are stuck in prison where the player characters have the problem of escape. The GM might have even considered this when planning the adventure. It would liven the game up, give the players more of a challenge and might make the players decide to kill the Ogre King and rob his staff for locking them up. A good GM should be able to shorten a long adventure or lengthen a short one seamlessly, without the player even knowing about it. Adventure Generation the Techniques Here is a surprise for you; by going through The Adventure Foundation you have already learnt to how to create Event based encounters and situations. All you really need to do now is structure the events into the order you want the adventure to develop and you can start gaming. Event based encounters and situations Finishing touches If the game gets stuck, how to fix it. (Revision up to this point) Variable Event based encounters and situations Map Event based encounters and situations Dynamic Map Event based encounters and situations Pure Dynamic Improvising APPENDEX Extra Locations A DamDesertAircraft CarrierAirshipPlanet Alien Deep CraterAlien Space ShipAlien ZooAlleywayDeath ValleyAntarctic Army BaseArt GalleryCryptBanditry BeachBetween the starsCrop FieldBig BenBlock of FlatsBodyguardCourt YardBuilding on FireBuilding YardBusinessCon-SS CampBy a Lake Car Show RoomCastleClubCathedralChurchCinemaCliff faceCircusCity CentreDesert IslandDisney StudiosDock YardEiffel TowerExhibition HallFarmFood FactoryFootball FieldForestForest FireFort KnoxFoundryFrozen LakeFun FairGas Worksghost townGolf CourseGrand CanyonGrasslandsGrave YardGuardGuild or organisationHoliday CampHangerHospitalHousing EstateHuge CavernIce RingIcebergInca FortressIndian VillageIndoor Car parkJungleLaboratoryLong BridgeManor HouseLarge HillLibraryDwarf dwellingElf VillageMars with AirGoblin VillageMassive ancient buildingMedieval VillageMillennium DomeMineMississippi BoatMoon BaseMoon with AirMoorsMuseumMusic VenueMotorwayMountainNature ReserveOasisOil RigOutdoor Car parkOutdoor MarketPalaceParkPierPirate shipPlateauPolice StationPolitical buildingSea portPosh HotelPower StationPrisonPyramidsReligiousA Ring WorldRiverRoman ArenaRoman VillaSailing SipSalt LakeSchool / collageScrap yardScrub-landSettle a DebtSewersShopping mall Ski SlopeSmall ValleyPool / Snooker HallSpace StationSpaceportSports CentreStone HedgeStreetSuper high tech citySuper MarketSuper storeSwampSwimming BathsThe PentagonThe White HouseTheatreTitanicTop - Rock TowerTop - Tower BlockTower of LondonTrade Trading postTrainTrain StationTransportTV StudioTwin TowersU-ground StationVineyardWall of ChinaWar ZoneWar/feudWarehouseWild West Fort / TownZooWWI Trench APPENDEX Types of crimes This appendix is a list of crimes and can used as inspiration for adventure missions and plots. BurglaryCriminal damageDrug offencesFraud& forgeryRobberySexual offencesViolent Disorder offencesVehicle & other theftViolence against the personOther offencesRiotViolent disorderpublic orderoffences prejudicial to public order, such as hoaxes, and acts inciting racial or religious hatred.Going equipped for stealing, etc.BlackmailKidnappingTreason Betraying Queen or country, usually in an attempt to overthrow the Government.PerjuryLibel Publishing defamatory matter in a permanent form, by a written or printed statement.Betting, gaming and lotteriesAiding suicideImmigration offencesPerverting the course of justiceAbsconding from lawful custodyDangerous drivingCustoms and Revenue offencesInfringing copyright.Bail offencesTrade descriptions, etc.Health and Safety offencesObscene publications, etc.Displaying indecent material.Keeping offensive or outrageous material for profit.Protection from eviction Unlawfully depriving the resident occupier of any premises of his or her occupation of those premises.Adulteration of food Adding, abstracting, or using any article or constituent to food whilst making it harmful. Violating environmental protection, pollution and waste legislation. Planning laws Failing to comply with various kinds of planning and preservation legislationDisclosure, obstruction, false or misleading statementsVarious kinds of legislation relating to anti-terrorism and proceeds of crime; or falsifying, concealing and destroying documents.Burglary in a dwelling Aggravated burglary in a dwellingBurglary in a building other than a dwellingCriminal damage Racially or religiously aggravated criminal damage to a dwellingCriminal damage to a vehicle Threat or possession with intent to commit criminal damageThreatening or causing someone to fear that his or her property might be damaged; or possessing anything, without lawful excuse, intended to cause damage.ArsonDrug offencesPossession of controlled drugsSlaveryTrafficking in controlled drugsFraud& forgery RobberyRobbery of personal propertySexual OffencesSexualassault on a personOther theft and handling Theft or unlawful taking of mailConcealing, disguising, converting, transferring or removing property obtained through criminal activity (i.e. money laundering).Handling stolen goodsViolence against the person Murder Premeditated and unlawful killing of another person. Manslaughter Unintentional killing of another person. Attempted murder Attempting to kill another person in a premeditated and unlawful manner. Threat or conspiracy to murder, Stating an intent to kill or solicit, encourage, endeavour, or persuade someone to do so.AssaultPossession of weaponsAssault on a constableEndangering life at seaSending an un-seaworthy ship to sea.Cruelty to or neglect of childrenInflicting pain or failing to care for a child, young person, servant or apprentice.Abandoning a child under two years Concealment of birth  !F\cefm   + . 1 @ O ^ n x z { ƿraraa]hY~!h`6B*CJ]^JaJph"!h|R6B*CJ]^JaJph"!hY~6B*CJ]^JaJph"'hb_hY~6B*CJ]^JaJph" h*h&h*hRjhRU h&h&!hY~5B*CJ0\^JaJ0ph"'h*h*5B*CJ0\^JaJ0ph"'h*hY~5B*CJ0\^JaJ0ph"  !z { + V 8  d7$8$H$^gdY~^gdY~$a$gdY~$a$gdY~$a$gdB=$a$gdB=gdY~$a$gdY~$a$gd&gd&$a$gd*{ + 0 V ] ^ 8 > A  ͼxxaOxaxxxx#hfB*CJOJQJ^JaJph",hfhY~5B*CJOJQJ^JaJph")hfhY~B*CJOJQJ^JaJph",hfhY~B*CJOJQJ\^JaJph"/hfhY~5B*CJOJQJ\^JaJph" h$ 4hY~B*CJ\aJph"hhY~5 hY~5hY~hB=h>hY~CJ$aJ$#h>hY~5B*CJ$\aJ$ph" +,XY$a$gd>gd> $^a$gd>$a$gdY~gd53 $dha$gd53$a$gd53$a$gd53gdY~$a$gdB=gd&$a$gdB= d7$8$H$gdY~   c { *+,09:WY¹zqf^f^fhV]CJaJh53h53CJaJh535CJ aJ h53ho35CJ aJ ho35CJ aJ h53h535CJ aJ hCX5CJ aJ h535CJ,aJ,h53h535CJ,aJ,hZ\d5CJaJh&5CJaJ h^<h&hfhh&h>h&5CJ$aJ$)hhY~B*CJOJQJ^JaJph"$p JPW|@LXz ;>?=BGapxCIUh*hRfh-hY~h>h>hY~5CJ$aJ$h535CJ$aJ$ h\h53h.UCJaJh.CJaJh53h (CJaJh (CJaJhCWCJaJh+CJaJh53h53CJaJhV]CJaJ6UX[i01\{|$%`z{;<=ghFln13LM𚑊 h^<hOhHS75CJ,aJ,hB75CJ,aJ,hhhFh9hY~5h{ h>5 hMhY~h/u hY~5h$>yhY~5h?hh1Xhah>hyhY~5hY~hRfh*hCX5<=ghmn23LM $a$gd?$a$gdB=$a$gd/ugd-$a$gd>gd>gdY~ $^a$gd>   - : !!!!""e$x$]%j%''''((((®ףףללא׌ׄ׀{vvnvh=@h?5 h?5 hc&5hc&h+Zh?5hcJh`{h?5CJ$aJ$ h^<h?h hhK&hK5B*CJ OJQJ^JaJ ph!hhKB*OJQJ^JphhKh?hB=5CJ,aJ,hHS75CJ,aJ,h?5CJ,aJ,hF5CJ,aJ,% !1!U!!!"G""""""y$z$$$$$$$^gdcJ $^a$gd?gd?`gd?^gd?gdK$$$]%^%j%k%'''''"(J(g((((((((( $$Ifa$gde/`gd?^gd? $^a$gd?$a$gd?gd?^gdcJ(((1)2)w)x)))))-*.*******9+:+++++++/,0,k,m,n,,,,,(-i-k-l--..h.l.I/T/^/g/h/{///////////000$0ؿؿؿؿؿؿبh}ch?5CJ aJ hDL h^<h?h}ch$D'h?5CJ$aJ$h}c5CJ$aJ$h? htzh? h|Rh? h?5 h6h?CJOJQJ^JaJ@((())1)tttt $$Ifa$gde/~kd$$Ifl\&Y$b 0 3 3 t$644 layte/1)2)D)L)e)w)tttt $$Ifa$gde/~kd$$Ifl\&Y$b 0 3 3 t$644 layte/w)x)}))))tttt $$Ifa$gde/~kd$$Ifl\&Y$b 0 3 3 t$644 layte/))))))tttt $$Ifa$gde/~kdB$$Ifl\&Y$b 0 3 3 t$644 layte/))) *&*-*tttt $$Ifa$gde/~kd$$Ifl\&Y$b 0 3 3 t$644 layte/-*.*E*Y*k**tttt $$Ifa$gde/~kd$$Ifl\&Y$b 0 3 3 t$644 layte/******tttt $$Ifa$gde/~kd$$Ifl\&Y$b 0 3 3 t$644 layte/******tttt $$Ifa$gde/~kdB$$Ifl\&Y$b 0 3 3 t$644 layte/**++*+9+tttt $$Ifa$gde/~kd$$Ifl\&Y$b 0 3 3 t$644 layte/9+:+L+d+++tttt $$Ifa$gde/~kd$$Ifl\&Y$b 0 3 3 t$644 layte/++++++tttt $$Ifa$gde/~kd$$Ifl\&Y$b 0 3 3 t$644 layte/++++++tttt $$Ifa$gde/~kdB$$Ifl\&Y$b 0 3 3 t$644 layte/++,,),/,tttt $$Ifa$gde/~kd$$Ifl\&Y$b 0 3 3 t$644 layte//,0,>,C,Z,k,tttt $$Ifa$gde/~kd$$Ifl\&Y$b 0 3 3 t$644 layte/k,l,m,j-k--00T0U00xxsssssjj^gd?gd?$a$gd?~kd$$Ifl\&Y$b 0 3 3 t$644 layte/ $0B0T0U000000000001F1s1u1~111*2+2,2G2_2a2c222222̹̋̋̋s׋h]]h` h&xCJaJh` hIhuCJaJhEdhIhu5CJaJhEdhgv5CJaJh` hgvCJaJh` h?5CJaJhEdh. 5CJaJhEdh?CJaJhEdCJaJh` h?CJaJh` h. CJaJhEdh?5CJaJh?h}ch?5CJ aJ h}ch5CJ aJ 000011t1u111+2,2a2b222233)3*3O3P33^gd?^gdgv^gd. `gd? ^`gd. 23*3O3Q3d3i3333333444 4 4M4N4O4P4p4444444444I555ܢܢ܋ܗti^Zh5O5h` h5O5CJaJh` h.}CJaJhEdh.}5CJaJh` h` CJaJhEdh< 5CJaJh` h< CJaJhEdh. 5CJaJh` h>ACJaJh&xCJaJh` h7CJaJh` CJaJh>ACJaJhEdh?5CJaJh` h&xCJaJhEdh}c5CJaJ"333 4 4N4O44444444L5v55555555 $Ifgde/gd? ^`gd5O5^gd< ^gd? ^`gd>A555588t@@@@$A>A@AABBBBBBBCCCCDDDD[D\DbDeDgDDDDDDDD@EAE^E|EEEEE3F4FzF{FHHHHնէ曓h4cehnqh?5 h?5 h^<h?h?5CJOJQJ^JaJ hy3hh?CJOJQJ^JaJh?CJOJQJ^JaJ hh?CJOJQJ^JaJh?h5O5h?5CJ$aJ$h?5CJaJ85666#6/6ckdB$$IflF #   t06    44 layte/ $Ifgde//606A6W6l6lccc $Ifgde/kd$$IflF #   t06    44 layte/l6m6666lccc $Ifgde/kd$$$IflF #   t06    44 layte/66666lccc $Ifgde/kd$$IflF #   t06    44 layte/6666 7lccc $Ifgde/kd$$IflF #   t06    44 layte/ 7 7&7[7t7u7lcccc $Ifgde/kdw$$IflF #   t06    44 layte/u7v7777lccc $Ifgde/kd$$IflbF #   t06    44 layte/77777lccc $Ifgde/kdY$$IflF #   t06    44 layte/778L88lccc $Ifgde/kd$$IfllF #   t06    44 layte/888859L9h9lccccc $Ifgde/kd;$$IfllF #   t06    44 layte/h9i9999lccc $Ifgde/kd$$IflF #   t06    44 layte/9999:lccc $Ifgde/kd$$IfllF #   t06    44 layte/::':O:q:lccc $Ifgde/kd$$IflF #   t06    44 layte/q:r:::;lccc $Ifgde/kd$$IfllF #   t06    44 layte/;;$;H;w;lccc $Ifgde/kdp$$IflbF #   t06    44 layte/w;x;;;%<lccc $Ifgde/kd$$IfllF #   t06    44 layte/%<&<E<F<<<<lccccc $Ifgde/kdR$$Ifl"F #   t06    44 layte/<<<(=g=lccc $Ifgde/kd$$IflF #   t06    44 layte/g=h=}===lccc $Ifgde/kd4$$IfllF #   t06    44 layte/===&>a>lccc $Ifgde/kd$$IflF #   t06    44 layte/a>b>>>>lccc $Ifgde/kd$$IfllF #   t06    44 layte/>>:?}???lcccc $Ifgde/kd$$IflbF #   t06    44 layte/?????@lcccc $Ifgde/kd$$IfllF #   t06    44 layte/@@(@L@q@lccc $Ifgde/kdi$$IfllF #   t06    44 layte/q@r@@A?Alccc $Ifgde/kd$$IflF #   t06    44 layte/?A@AAAAAAlccccc $Ifgde/kdK$$IflF #   t06    44 layte/ABBBBBBCCCDlggggggg^^^gd?gd?kd$$Ifl-F #   t06    44 layte/ DMDDDEAE^EEEF4F{FGDG{GGHFHHHH,IWIxIII9J:Jgd?^gd?HHHH I III%I+I5IVIWIwIxIIIIIIIIII8J9J:JaJJJJJ/KLMNOOPPPPcPdPuPvPPPPPPPPPPPPPPPQQ2Q4Q hh?CJOJQJ^JaJh?CJOJQJ^JaJ hIh?CJOJQJ^JaJhh?5CJ$aJ$ h?5hK%dhZhhvhF h h^<h?h??:JJJ/KLLLLLM/M $Ifgde/gd?$a$gd? /M0MDMMM]Mlccc $Ifgde/kd-$$IflsF #   t06    44 layte/]M^MeMMMlccc $Ifgde/kd$$IflF #   t06    44 layte/MMMMMlccc $Ifgde/kd$$IflBF #   t06    44 layte/MMNN'Nlccc $Ifgde/kd$$IflF #   t06    44 layte/'N(NdNNNlccc $Ifgde/kd$$IflF #   t06    44 layte/NNO/OuOlccc $Ifgde/kdb$$IflKF #   t06    44 layte/uOvOOOPlccc $Ifgde/kd$$IflBF #   t06    44 layte/PPP,P-Plccc $Ifgde/kdD$$IflfF #   t06    44 layte/-P.P;PHPXPlccc $Ifgde/kd$$IflF #   t06    44 layte/XPYPdPvPPlccc $Ifgde/kd&$$IflF #   t06    44 layte/PPPPPlccc $Ifgde/kd$$IflF #   t06    44 layte/PPPPPlccc $Ifgde/kd$$IflF #   t06    44 layte/PPPQ3Qlccc $Ifgde/kdy$$IflF #   t06    44 layte/3Q4QQQQlccc $Ifgde/kd$$IflF #   t06    44 layte/4Q?Q`QaQQQQQQQQQQQQQRRRRRRRSS S SSS*S+SBSDSQSRSVSWSeSgSqSrSvSxSSSSSSSSSSSSSSSSSSSTTǿ̮ᝮᝮᝮᮝᝮᝮ hh?CJOJQJ^JaJ hh?CJOJQJ^JaJhu h?5 h?5h? hh?CJOJQJ^JaJh?CJOJQJ^JaJ hIh?CJOJQJ^JaJ>QQQQRRRRRSlgg_gVVVV $Ifgde/$a$gd?gd?kd[$$IflF #   t06    44 layte/ SS SS+SCS[RRRR $Ifgde/kd$$Ifl\ rR%o o p p t0644 layte/CSDSRSWSrSwS[RRRR $Ifgde/kdA$$Ifl\ rR%o o p p t0644 layte/wSxSSSSS[RRRR $Ifgde/kd$$Ifl\ rR%o o p p t0644 layte/SSST2TJT[RRRR $Ifgde/kd+$$Ifl\ rR%o o p p t0644 layte/TTT1T2TITKTZT[ThTiTwTTTTTTTTTUUBUCUQURUUVVVVVVVWWWWWX"YYY1ZRZvZ,\m\n\r\޾|h2h h&[Zh?h";h?5CJ$aJ$ h?5hh5CJ$aJ$h";5CJ$aJ$hh?5CJ$aJ$h?h?CJOJQJ^JaJhCJOJQJ^JaJ hh?CJOJQJ^JaJ hh?CJOJQJ^JaJ0JTKT[TiTTT[RRRR $Ifgde/kd$$Ifl\ rR%o o p p t0644 layte/TTTTTT[RRRR $Ifgde/kd$$Ifl\ rR%o o p p t0644 layte/TTTTTT[RRRR $Ifgde/kd$$Ifl\ rR%o o p p t0644 layte/TTTTUU[RRRR $Ifgde/kd$$Ifl\ rR%o o p p t0644 layte/UU&U1UPUQU[RRRR $Ifgde/kdt$$Ifl\ rR%o o p p t0644 layte/QURUSUUUVVVW[VVVVNVV$a$gd?gd?kd$$Ifl\ rR%o o p p t0644 layte/WWWX!Y"YYY0Z1ZRZ+\,\`dd9d:dYdddde$eResee^gd?gd";gd2$a$gd2gd?$a$gd?r\u\\\\\]]]]]]]]]^^0^2^^^^^^_ _A_W_h_______````.aNaXaza~aaaaaab`bsbwbbbbbbbbbbbbc c/c0cddd9d:dYddd$e h^<h?h?h";h2h";5CJ$aJ$h";5CJ$aJ$hu}hnChhW hh:gh h2L$eQeWecejereseeeeee fxggggkkkkll\l]lylllllllm/m1m2m3m4mYmmmnmmmmmȼ~zvrzrh1Dh[hc& h5hyh5hyhc&5hc&hc&5hlw hF5hyhF5hF hFhF h)5h)h)5CJ,aJ,h1D5CJ,aJ,h?5CJ,aJ,huh:dA h\huh";hu5CJ$aJ$ h^<h?h?,eeee fkkkll2m4mnmmmmmmmnnAnBn$a$gdc&$a$gd+Wgdc&gd)gdyh1D5 hc&5h$>yhc&5h[=Bn[n\nxnzn{nnnnn $IfgduO#gduO#gd^<gdc& nnnnnn[RIRR $Ifgd $IfgduO#kd^$$Ifl\,y t$ Me t0644 layt,nnnnno[RRII $IfgduO# $Ifgdkd$$Ifl\,y t$ Me t0644 layt,oooo o&o[RIRR $Ifgd $IfgduO#kd$$Ifl\,y t$ Me t0644 layt,&o'o9oDoLo[o[RRRR $IfgduO#kd$$Ifl\,y t$ Me t0644 layt,[o\ofoqooo[RIRR $Ifgd $IfgduO#kd$$Ifl\,y t$ Me t0644 layt,oooooo[RRRR $Ifgdkd3$$Ifl\,y t$ Me t0644 layt,oooooo[RRRR $Ifgdkd$$Ifl\,y t$ Me t0644 layt,ooooop[RRRR $IfgdkdU$$Ifl\,y t$ Me t0644 layt,ppp!p+p8p[RRRR $Ifgdkd$$Ifl\,y t$ Me t0644 layt,ppp p!p*p+p7p8p9pHpIpMpNpZp[pipjpkpqprp}p~ppppppppppppppppppppppppppqqqqqqq%q&q4q5q@qAqIqJqKqRqSq`qaqoqpqqпﱿﱿﱿﱿhnCJOJQJ^JaJ hh,CJOJQJ^JaJhCJOJQJ^JaJ hhCJOJQJ^JaJ hhnCJOJQJ^JaJF8p9pIpNp[pjp[RRRR $Ifgdkdw $$Ifl\,y t$ Me t0644 layt,jpkprp~ppp[RRRR $Ifgdkd $$Ifl\,y t$ Me t0644 layt,pppppp[RRRR $Ifgdkd $$Ifl\,y t$ Me t0644 layt,pppppp[RRRR $Ifgdkd* $$Ifl\,y t$ Me t0644 layt,pppqqq[RRRR $Ifgdkd $$Ifl\,y t$ Me t0644 layt,qq&q5qAqJq[RRRR $IfgdkdL $$Ifl\,y t$ Me t0644 layt,JqKqSqaqpqq[RRRR $Ifgdkd $$Ifl\,y t$ Me t0644 layt,qqqqqqqqqqqqqqqqqqqqqqqqqrr!r"r#r2r3r7r8rHrIrRrSrTrarbrfrgrhrnrorzr{r|rrrrrrrrrrrrrrrrrrrrr ssss)s*sRsUsh,CJOJQJ^JaJ hh,CJOJQJ^JaJhnCJOJQJ^JaJ hhnCJOJQJ^JaJLqqqqqq[RRRR $Ifgdkdn $$Ifl\,y t$ Me t0644 layt,qqqqqq[RRRR $Ifgdkd $$Ifl\,y t$ Me t0644 layt,qqqqr"r[RRRR $Ifgdkd$$Ifl\,y t$ Me t0644 layt,"r#r3r8rIrSr[RRRR $Ifgdkd!$$Ifl\,y t$ Me t0644 layt,SrTrbrhror{r[RRRR $Ifgdkd$$Ifl\,y t$ Me t0644 layt,{r|rrrrr[RRRR $IfgdkdC$$Ifl\,y t$ Me t0644 layt,rrrrrr[RRRR $Ifgdkd$$Ifl\,y t$ Me t0644 layt,rrrrrr[RIIR $Ifgd $Ifgd,kde$$Ifl\,y t$ Me t0644 layt,rrsss)s[RIIR $Ifgd $Ifgd,kd$$Ifl\,y t$ Me t0644 layt,)s*s8s?sHsRs[RIIR $Ifgd $Ifgd,kd$$Ifl\,y t$ Me t0644 layt,RsSs`sfsrs~s[RIIR $Ifgd $Ifgd,kd$$Ifl\,y t$ Me t0644 layt,Us~sssssssssssssssssssssst t tttt%t&t3t4t?t@tFtGtHt|t}tttttuuHuIurusuuuuuuuuuuuӱhChh'h, huO#h, hhCJOJQJ^JaJ hh]RCJOJQJ^JaJh]RCJOJQJ^JaJh,CJOJQJ^JaJ hh,CJOJQJ^JaJ;~ssssss[RIIR $Ifgd $Ifgd,kd$$Ifl\,y t$ Me t0644 layt,ssssss[RIIR $Ifgd $Ifgd,kd:$$Ifl\,y t$ Me t0644 layt,ssss tt[RIIR $Ifgd $Ifgd,kd$$Ifl\,y t$ Me t0644 layt,tt&t4t@tGt[RIIR $Ifgd $Ifgd,kd\$$Ifl\,y t$ Me t0644 layt,GtHt]tjtvt|t[RIIR $Ifgd $Ifgd,kd$$Ifl\,y t$ Me t0644 layt,|t}ttttt[RIIR $Ifgd $Ifgd,kd~$$Ifl\,y t$ Me t0644 layt,tttttt[RIIR $Ifgd $Ifgd,kd$$Ifl\,y t$ Me t0644 layt,tttuuu[RIIR $Ifgd $Ifgd,kd$$Ifl\,y t$ Me t0644 layt,uu!u+u7uHu[RIIR $Ifgd $Ifgd,kd1$$Ifl\,y t$ Me t0644 layt,HuIuRu`uiuru[RIIR $Ifgd $Ifgd,kd$$Ifl\,y t$ Me t0644 layt,rusu}uuuu[RIIR $Ifgd $Ifgd,kdS$$Ifl\,y t$ Me t0644 layt,uuuuuuuuu'v[VVVTTTTOgd]RgduO#kd$$Ifl\,y t$ Me t0644 layt, uuuuuvvv&v'v(v0v1v@vAvNvOv^v`vgvhvwvxvvvvvvvvvvvvvvv[w\w}w~wwwwwwwwwNxPxmxnx|x}xxxxxxxxxyyyyʹʹʹʹʹʹʹʹʹʹʹʹʹʹʹʹʹʹʹʹʹʹʹʹʹʹʹ hbn!hnCJOJQJ^JaJ hbn!hHS7CJOJQJ^JaJ hbn!hbn!CJOJQJ^JaJhe/hchHS7hHS7hP5hHS7h]R5 hn5hPB'v(v1vAvOv_v`vhvxvMkdu$$Ifl\8 RRSS t0644 laytHS7 $Ifgd]Rgd]RxvvvvvvvvRkd$$Ifl\8 RRSS t0644 laytHS7 $Ifgd]Rvvv\w~ww[RRRR $Ifgd]Rkd_$$Ifl\8 RRSS t0644 laytHS7wwwwwOx[RRRR $Ifgd]Rkd$$Ifl\8 RRSS t0644 laytHS7OxPxnx}xxx[RRRR $Ifgd]RkdI$$Ifl\8 RRSS t0644 laytHS7xxxxyy[RRRR $Ifgd]Rkd$$Ifl\8 RRSS t0644 laytHS7yy'y@y[yvy[RRRR $Ifgd]Rkd3$$Ifl\8 RRSS t0644 laytHS7y&y'y?y@yZy[yuywy}~~~IJhjÀĀˀ̀68YZсҁ￱h~=RhRZhC hbn!hnqCJOJQJ^JaJhcCJOJQJ^JaJ hbn!hcCJOJQJ^JaJhnCJOJQJ^JaJ hbn!hHS7CJOJQJ^JaJ hbn!hnCJOJQJ^JaJ+vywyyyJzzz[RRRIR $Ifgdn $Ifgd]Rkd$$Ifl\8 RRSS t0644 laytHS7zz{{_{{|[RIIII $Ifgd]R $Ifgdnkd$$Ifl\8 RRSS t0644 laytHS7||2|3|U||||[RIIIRI $Ifgd]R $Ifgdnkd$$Ifl\8 RRSS t0644 laytHS7|||||.}}[RIRIR $Ifgdn $Ifgd]Rkd$$Ifl\8 RRSS t0644 laytHS7}}}}}~[RRRR $Ifgd]Rkd|$$Ifl\8 RRSS t0644 laytHS7~~&~6~7~?~\~[RIRRR $Ifgdn $Ifgd]Rkd$$Ifl\8 RRSS t0644 laytHS7\~]~m~~~~~[RRIRR $Ifgdn $Ifgd]Rkdf $$Ifl\8 RRSS t0644 laytHS7~~G]yz[RRIRIR $Ifgdn $Ifgd]Rkd $$Ifl\8 RRSS t0644 laytHS7IJĀ̀[RI@III $Ifgdc $Ifgd]R $IfgdnkdP!$$Ifl\8 RRSS t0644 laytHS7̀̀7[RRRR $Ifgd]Rkd!$$Ifl\8 RRSS t0644 laytHS778Zҁ[RRRR $Ifgd]Rkd:"$$Ifl\8 RRSS t0644 laytHS7[VQQOOQgdCgd]Rkd"$$Ifl\8 RRSS t0644 laytHS721h:pZ\d. A!"#n$n% Dd&P  C ,ACORE_LOGOR^rֺWޖ179,|zvk?1Ӧp9mSuGl!Ǖ6};cعm(o}t[Qį3#ƱڝzJ[?-_ヤuLpsq,xwj-~_^mfK3ӯ?RApDiKW$̺>Jh}OLE~k߳RS}Kt}\vNvFƯ:8,.mvu6uהhU1[^qdi_Icu:OU_d[Mo'`6z9#l۹%:fx:֌eT8Vӎ۫TgEyѺC03z^31 ﲻ\[s}A)~0OYd7uo9i.c=y_6Ulu{n-* Cs t7\nXawRhZ@7.{>J{}?I_>ٯ]WtoK8P-ER'V\gYO&IOuOLՄ ꭠc\%}?k;?ϭ?_ouܮ/?fMOw]w7{vv8k-[htݳ\S:Jz}?I_>ٯU>:pq]Le}۞ֆηs?+?,?,I gWOZflw=oI\oPߩnoD}h~#xػkli$г;l){?sbXޡuqh沷VuM-۽E٘Xbf̌kDYU9K]K/ԫL<?:wL{G_9Jt̓uik,Z ;s Z+.ܼd3XYii_,u q]>7\CK-odTy~F6hs#{WkX/xU,湮^DZ1\QPoɺS=Z/{wڒ_U?Ըo[)dz{sg'箌}T?VMn3-m8 ge"3M e39g쪞~忣INÿꋭ[e6}=Ȯ~W45iL9}[z][tvzU.Ŭ5Z5M{6lbzo^:}G'ӐC 9-}WIN2=k,qͳ"~W }t:Ic7ss[?:cYẸ')f7NO-7dN-_ᮯԭ7VxZEXQm[({Cn`ݿ%<cv3}1g3ݺv3Di?{'կ=,Z>׳~;zֿſծ󓑷f[rY=x`PS[nw%mg_Gwۿ_Nܟw0IM>}MFuu11 cqdTGN{'bvk[i$U=w}qz_Iy˽`/v׵eu{^=Qo~*t3/y]W7`fFfVM`ŬҮVo\oPqI1c1}p]:vv7 ۋ#drno)?3c}[#_?F.zl-} zGO/>>S2jZ7Ӂ?U?nlPؽu~q׊TU"lߣfu s6kƺ|}S~rK~]nO)]qt2ܧt?c2ovO'#!d/XkY]93VX_l?Roևuq~vcﵕ/tel#2?A5_7tNVsGK:}ϥ~XϷS]mX}Y%4[~Tϭ^[1eO?յ?~{ʾ~w@s@ŤuG+eT^Suc;:6Muݝ;No?V;`t\rmdUsݔͷYgoWU={?[_⥴>yHb uԛe~7}t )cu^N2Zn9ӏ:epWeB6bt/5UwQK_LOuwXzv#K>ψÕup UM{'R=puV> :OUuVGH>Ӳkwc3(uXJKl)zۅs~>f6Mas}_ѽg+m]gZ'c]V=+>}PgOeun= ?\?տX~u/^[ua]~ _?ϴ$~տ?_:V}8Su[2,;`w۹^R§?b7uV8ke[Gb\_+O}%>ԒI$UWm˙NGʿ6 5p7NwҪƏV4c8?wKwN935UԔm>ڰz}n8K7Mb^T m +( _fn;]4ч)~3`ͬ x>Wq?z"JY8HvArW:~nm][Ṫ?86cET89[>g賉C`X 6w~gÿ/- -bashp]~=kߥ~IKdtYJ]Aed\貺h?ٲdGՓVgR'쎟:^ɬ[쵷I;ݭģ?:ֺq6-k*i<:Maljmqu,۷lȰ{[?]:趻[zb6d?].GI$ wGUNuAܚe>_ŵe_{-IO}M8̋(k]cC_*?i,V:_Md~xeXLmξ~6zHbfVȦU9η&ey-nǽ5o>ֺ_Y` 4QoNϱ1OS0Uћ6;;$ :u8w}bթ5eʥ/{%KC:ϵuLl$T u>eGBIO}S}cu}u3ia zynof13ԮNcoūnm9ޕ?km}v?x Jt3ke=c{}ssg}RvZKzMutl{/{G_VhI$Sܺpp%b I V8Y_^>fe\.!4u-te{}<:?zwNe yW a?5b {q*t{}宷IOkCZZ :0n%76ZI?qT/1qm~yEZNcvcSC2qйW_v/՞[,s{*~^UU"̚~'OA`o2%ֻMأպ.@8Ufc,ac^5Mnpv;o7;1%>As_XqV0u:f)oޓ?E]}Cf3&2'<,P2O.k^e{_fP԰0:egSU;mv[l%upTffvN@ȶ,fǶ籟~/V&cYW-/ķԽ%<.3VVjɇZ2|N9}T45mfܟb=koPpmfl4MTuﵕU_h_˺lg/Zh?)w'gVŽ%;^ChԁWc2uՍf^N]~k?=mv]VgO<3evzU_cLjVkv?lw_."S,Oni; <ǷUM]C^Ux̻S1k_[1"ksv{v\8 2031 =VC[IikfmoZ}>'Hhx%GZ7IO&̿muWa||Gř96NnEo>ˍ[}oãOccg7l=Iu-X;*GWMŮW;}J+G^RGY{M2+}>+ieoNjV=Gbz̎_]tj4clGlΡ_O쬫.zΒ~۪eSo][Qk̵3]7JR^hg_Jtkv繟ֽj[)h7Tg| sc)ü*mN9c_xe]Xe[_A{ƇG⹎:GgZ{ZZUF5g3쩭.{%>?ulƦלX{˫ѻ?8]e=eo@k뙆A ߳o]븙C#ls-6 .})nơ~T'ו[ճ9n5cYY\i)[s+k68𨲌g=kk}%gw/Pf'TLwbVq-k?sl_E[GZߑ.u+GrntƷO6׳ksޮrl:{+.k^@'Kl?Xsqk/¡YV_gOk[T_I9V-ٯ%ޣ^Meޕ^>v)|^5sK\~7sZ/C7Z˚_[eYCƲϱMc}?mei).%=# 5ccSY5moT>bWCfn-R>_ KVJ,ZB*``xb:w8ޒV;\i'uYkG򭽕mITO;`!$ #}g?9v }Ho<b}8}Unc݁Ȯs[kTğS|w.l̹v"w)I%)$SGO MƜG+NFkkی{Q[F E51vsnۑ}kZ{0T oPzV0hklϳkI:W 0>UnŴ|!n*Jy>-ο"CN浠; ρtY%tU:nOt5ۈs6}J6Ť!f%U4NW⮼}K ,i}I9qʳstGgtJ?dS^+sGY_5UU2驡kFֱEjJH3W>sSղ_S@SvV~eJ|/^AǻwoVbL`7+lj܌z?}oi//bQt[mmF/ լ͵gE5dfv5[xT;,}f[}*h빾7ԧ֒fIqszFnU:{Ev]eCNW~]JRI&IO}c?Zz3zN2\ʿH>d݊?Ke6e2ߧ-éC{\ O1Mv}/*˘k}&<<6Xv3ەE&6ڭaӽ;Wџ^O.g mucJjgp]\oק7TtSNUm46eUQȯeޯ޳>s`zKKM%>5x59n,n(w8le3aYּrp|Vc2-cUm{f5{w[*g}vӉ`n61}N"Z n7os57XUdHT=}IOpkf+f\u mIWWgKX5u=7%b[OuYf^'1Y}E_C}8~ʚYǿ#kn?j 5}}yl6z3Ҫq,V/zoIO /}'l?IWIOU={}C'u;YX2*nzz^=Ql..1KdR+WwտV5o9 ھ}iYksp qs +ON]6|}O~WxN'֏w빧~]FM@R?S;G RSg9i{kZ%:rW)Cbtof;0ؖ;Gض_~U8W3 -ɦ]TŎk})E$#}nUۗW}5q/~F[kq=[- \Wۜ?s_Y[EܷT`b]5YF>-m-z}s0KF76]}cM:v_z/}^2KzfSneA+[:U?K%<.]blduEsz^/\ܬS{)w_RŎ/KuvΡSC|?W=V3zt^O_Rˢы̫}=zoŭ^1:ef9w\0˚PSs_kmrqG"פ]S-i!ůhpky} jz)kYiնUw3~CvzW֯V<~{]Y7r^ }Tnv;Zzu*|ur究P]vuߤokIDXخfM`m,ʡz_s=/~>V~Jʨ{,EzopѶԱy_F3Z9̷ȳ6A(nzeV>2ӺKϴצ_7k1q7o~))J_ϭ֚{Lzt~]>5-vW_WҰhc4>}?ӫw5>_Wm};mmYc?N]w`o nIO$I)USu0zW [v6nAqp?~NNjoޕ*m\oͺZ=7oooDSW[Sվdd_G&KW76UOz'lQ>]26A;2%ޱsu\*X;ב^o,IO1ҿLƁn-an7[M+{}Rv~7Sij*YIٸ[E\R}]s$emY=j?ğ&l;k a%>,PQ9,/sZ/=ԺQհsl/75f=}+uvQ[[mߪ.{x=+O\yE==F̾u.kqen_cPژe§ ,E~7PbtIkso߳ۓN>joKKԼNz~%;*^UXLјR籭}-kG]?W/EagLįCb܋7orĔvOl~\ӱ-mXUqoLzk~[w4ߓ=+}L,ޙFPkȮXc-շ{?wf{,^Ɲ%>3/l+}fufUmme Pdžx;l}UZI)I$J/Photoshop 3.08BIM8BIM%F &Vڰw8BIM/JHHS[ ('8BIMxHHS[ ('8BIM8BIM&?8BIM 8BIM8BIM 8BIM 8BIM' 8BIM5-8BIM8BIM8BIM8BIM0 8BIM- 8BIM=@@ ;@1/ `8BIM8BIM?CHURAnullboundsObjcRct1Top longLeftlongBtomlongRghtlongslicesVlLsObjcslicesliceIDlonggroupIDlongoriginenum ESliceOrigin autoGeneratedTypeenum ESliceTypeImg boundsObjcRct1Top longLeftlongBtomlongRghtlongurlTEXTnullTEXTMsgeTEXTaltTagTEXTcellTextIsHTMLboolcellTextTEXT horzAlignenumESliceHorzAligndefault vertAlignenumESliceVertAligndefault bgColorTypeenumESliceBGColorTypeNone topOutsetlong leftOutsetlong bottomOutsetlong rightOutsetlong8BIM( ?8BIM8BIM 8BIM ''JFIFHH Adobe_CMAdobed            " ?   3!1AQa"q2B#$Rb34rC%Scs5&DTdE£t6UeuF'Vfv7GWgw5!1AQaq"2B#R3$brCScs4%&5DTdEU6teuFVfv'7GWgw ?>ֺWޖ179,|zvk?1Ӧp9mSuGl!Ǖ6};cعm(o}t[Qį3#ƱڝzJ[?-_ヤuLpsq,xwj-~_^mfK3ӯ?RApDiKW$̺>Jh}OLE~k߳RS}Kt}\vNvFƯ:8,.mvu6uהhU1[^qdi_Icu:OU_d[Mo'`6z9#l۹%:fx:֌eT8Vӎ۫TgEyѺC03z^31 ﲻ\[s}A)~0OYd7uo9i.c=y_6Ulu{n-* Cs t7\nXawRhZ@7.{>J{}?I_>ٯ]WtoK8P-ER'V\gYO&IOuOLՄ ꭠc\%}?k;?ϭ?_ouܮ/?fMOw]w7{vv8k-[htݳ\S:Jz}?I_>ٯU>:pq]Le}۞ֆηs?+?,?,I gWOZflw=oI\oPߩnoD}h~#xػkli$г;l){?sbXޡuqh沷VuM-۽E٘Xbf̌kDYU9K]K/ԫL<?:wL{G_9Jt̓uik,Z ;s Z+.ܼd3XYii_,u q]>7\CK-odTy~F6hs#{WkX/xU,湮^DZ1\QPoɺS=Z/{wڒ_U?Ըo[)dz{sg'箌}T?VMn3-m8 ge"3M e39g쪞~忣INÿꋭ[e6}=Ȯ~W45iL9}[z][tvzU.Ŭ5Z5M{6lbzo^:}G'ӐC 9-}WIN2=k,qͳ"~W }t:Ic7ss[?:cYẸ')f7NO-7dN-_ᮯԭ7VxZEXQm[({Cn`ݿ%<cv3}1g3ݺv3Di?{'կ=,Z>׳~;zֿſծ󓑷f[rY=x`PS[nw%mg_Gwۿ_Nܟw0IM>}MFuu11 cqdTGN{'bvk[i$U=w}qz_Iy˽`/v׵eu{^=Qo~*t3/y]W7`fFfVM`ŬҮVo\oPqI1c1}p]:vv7 ۋ#drno)?3c}[#_?F.zl-} zGO/>>S2jZ7Ӂ?U?nlPؽu~q׊TU"lߣfu s6kƺ|}S~rK~]nO)]qt2ܧt?c2ovO'#!d/Xk